Fredrik Seehuusen


Work experience:

Starwars Battlefront                                                                                                 Nov 2013 – July 2014

Visual FX artist

Responsible for creating effects matching provided and self supplied concepts

Instructing a new vfx hire about work flow and best practices

Battlefield 4                                                                                                                  Sep 2012 – Nov 2013

          Visual FX artist Was in charge of single player vfx on the project, part of a three man team

Participating in the creation of new work flow, tools and implementation of said tools

Creating vfx for multiple platforms with different performance budgets

Working very closely with sound department to make the vfx and sound complement

Battlefield 3: Aftermath DLC                                                                                June 2012 – Sep 2012

Visual FX artist Responsible for the creation and implementation of all vfx

Making sure that the vfx matched the ruined look of the levels

Battlefield 3: Armored Kill DLC                                                                          March 2012 – June 2012

Visual FX artist Responsible for the creation and implementation of all vfx

Answering requests for various level unique vfx over the span of the project

Battlefield 3: Close Quarters DLC                                                                       Jan 2012 – March 2012

Visual FX artist Part of a two man vfx team, focusing on destruction and level vfx

Main focus was creating high detail, close combat destruction vfx


Battlefield 3: Back to Karkand DLC                                                                   Sep 2011 – Nov 2011

Visual FX artist Main vfx artist on this project

Focus was on spectacular destruction vfx,  while staying under the performance budget


Battlefield 3                                                                                                                  Nov 2010 – Aug 2011

Visual FX artist Worked together with one other vfx artist

Produced vfx for all aspects of the game

Closely cooperating with main graphics programmers resulting in improved work flow

Working with the video team creating vfx and help setup reparable situations for trailers


Battlefield: BC 2: Vietnam DLC                                                                            Sep 2010 – Nov 2010

Visual FX artist Created vfx as a part of a two man team

Authored various level vfx and destruction vfx.

Worked together with the video to create vfx for trailers


Need for Speed:Hot Pursuit                                                                                 June 2010 – Aug 2010

3d artist and animator

Modeling and animated many different background vehicles

Provided feedback and helped testing new animation implementation work flow

Battlefield: Bad Company 2                                                                                  Dec 2008 – Feb 2010

Visual FX artist Working for the first time as a part of a vfx team


Mirrors Edge                                                                                                               July 2007 – Nov 2008

Visual FX artist Responsible for the creation and implementation of all vfx in the game

Working closely with the lightning artists and the AD to match art direction

Worked out a effective way to blend all vfx into the world with the main rendering programmer


Battlefield: Bad Company                                                                                      July 2006 – July 2007

3d artist

Working together in a focused team to realize building and object destruction

Modeling many objects and multiple building with full destruction


Software experience:

Professional experience:                                                                                           

3ds MAX - Maya - Houdini - Zbrush - Frostbite Engine - Unreal Engine 3

Photoshop - After Effects

Personal experience:

Modo - World Machine - Photoscan

Unreal Engine 4 - Unity Engine



Högskolan på Gotland                                                                                   Aug 2002 – June 2006

Speldesign och grafik (Game design and graphics)

Bachelor of Technology